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The game also allows you to see the enemy force, where the enemy force is placed, and your available placement field. The game is seemingly simple, you are presented with a map, an opposing team, and a simple goal of defeating every other unit of the opposing squad.Įach map in the campaign outlines where you may place your units, an overall resource limit for that map, and the available units you may select for battle.
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Don't be fooled though, the googly eyed models and simple colors belie the challenge that the game has to offer. The graphics are charming and the wacky nature of the combat engine lends itself to laughs. A wonderful, goofy, real time strategy based puzzle game. At its heart though, TABS is actually a puzzle game. Sometimes the game will also limit you to a particular army type, but you can usually mix and match.TABS is technically, a real time strategy combat game. You’re given a pool of cash to spend on units, which varies depending on the size and type of army you face. Each of these comprises numerous battles where you’re given a set army you need to defeat. There are actually multiple campaigns, including a tutorial campaign, a couple of challenge-based campaigns, and several faction-specific campaigns. Or at least, it would be without the campaign mode, which adds structure and strategy to TABS’ anarchic tendencies.
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It’s the gaming equivalent a KFC variety bucket – fun, messy, and entirely free of nutritional value. The farmers’ ranks comprise of halflings and bottle-throwing potion sellers, while the pirates have barrel-wearing blunderbuss wielders who are frequently knocked down by the recoil of their own weapons. A couple of the factions are ludicrous from the ground up. The Dynasty faction, meanwhile, has Ninjas who can throw shurikens at an astonishing rate, alongside a ballista-type artillery weapon that can unleash a massive volley of arrows. The Renaissance forces, for example, have balloon-archers, who attach inflatable hydrogen balloons to their arrows which pull struck enemies into the sky, then explode, plummeting them to the ground. While most armies include the expected fundaments of a fighting force (the cavemen have clubmen and spear-throwers, while the medieval army has squires, archers and knights), most armies also feature more eclectic units. Most of all though, the humour derives from the units themselves. Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better).Processor: Intel Core i7-4770 3.4 GHz or AMD Ry 3.2 GHz or equivalent.
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Additional Notes: Only runs on 64 bit systems.Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better).Processor: Intel Core i5-2400 3.1 GHz or AMD FX-6300 3.5 GHz or equivalent.Requires a 64-bit processor and operating system.Remember that this game is in Early Access phase, so it may not contain all the content as it will be implemented over time. The armies will be formed by innumerable units of all kinds, although not very clever, and that we will have to guide to take control of the battlefield.
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